Thursday 23 September 2010

Brown Magic : Levels 4-6

We grow near the end of our long chromatic journey. I thank you for your patience. Up here is where stuff gets ... Biblical.

So let it be written ... so let it be done!
Reincarnation - one of the most simultaneously fun and annoying spells out there. "Dude ... you're a badger." Sylvan Being Table (and guidelines for playing them!) coming with the complete spell descriptions, most likely in a pdf-tipware format.

Animal Growth is meant to combo with one of the low level animal control or summoning spells.

I could not resist the tribute to Metallica. But did resist the tribute to Vangelis.


LEVEL 4
1
Animal Growth
Brown
90’
1 day
None
Create giant from normal animals, or double hit dice of animals without giant kind, with final HD up to caster’s level
2
Mastery of Plants
Brown
90’
1 hour
None
Control up to 16 HD of plant creatures, animate a tree as treant, or animate up to 30’ square of foliage
3
Mastery of Weather
Brown
0’
1 day
None
Control weather within 1 mile (or 10 miles if weather is normal for season), change within 1 minute to storm, snow, or gale  winds
4
Reincarnation
Brown
0’
None
None
Reincarnate known dead person as a random sylvan being within 7 days of death

LEVEL 5
1
Mastery of Animals
Brown
90’
1 hour
None
Call (in 1d20 rounds) and/or control up to 16 HD of animals
2
Mastery of Earth
Brown
90’
None
None
Turns one kind – earth, mud/quicksand, stone – into another, up to 30’ square and 5’ deep; or moves a like amount of earth.
3
Mastery of Water
Brown
90’
3 hours
None
Creates a passage, wave, or pillar in water, up to 5 10’ cubes per caster level

LEVEL 6
1
Creeping Death
Brown
30’
1 day
Body (Con)
Creates 30’ wide, 90 HP front of crawling insects that marches at 9” rate up to 100’ long, doing 10 damage/round and lethal poison
2
Chariot of Eli
Brown
30’
1 day
None
Creates burning flying chariot with 24” move; 4d6 damage within 10’ radius, except for caster and up to 5 passengers
3
Earthquake
Brown
90’
None
Speed (Dex)
Makes chasms in floor (4d6 falling damage, save) and collapses walls and ceiling (8d6 damage, save for half) in up to 60’ radius

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